Journals

Dev Journal
Sins II: Inside the Hive - Building the Vasari Hive Asteroid
In a galaxy defined by exodus, exploitation, and extinction, the Vasari have always been in motion. As part of this year’s updates to Sins of a Solar Empire II , we asked ourselves: What happens when some Vasari stop running? That question became the foundation for the Vasari Hive Asteroid, a rare planetary gravity well that flips expectations. Not a base built on an asteroid, but one burrowed deep within it. A city inverted. A colony that reflects not hope or conquest, but resignatio... [read more]

News
Faith and Fire Update Brings New Depth for Sins of a Solar Empire II
v1.42 Faith and Fire Update Now Available Get Sins II Now The latest update for Sins of a Solar Empire II , titled "Faith and Fire," is here, and it’s packed with intriguing new features and gameplay enhancements. This month, players can look forward to the introduction of new population orbital structures across all three factions, designed to boost immigration and population growth on planets. For Advent players, a significant balance overhaul accompanies the update, along wi... [read more]

Dev Journal
Video Blog: TEC Battle Tactics
Mastering the TEC: Tactical Triumphs in Sins of a Solar Empire Get Sins II Now The Trader Emergency Coalition (TEC) has undergone a remarkable transformation, evolving from a trading empire into a formidable military force. This shift has not only redefined their fleet composition but has also shaped their combat doctrine, allowing them to adapt to two very different threats. Whether you’re aligning with the defensive-minded TEC Enclave or the aggressive TEC Primacy, understanding ... [read more]

Dev Journal
Sins II Ship Series: The Advent Radiance Battleship
Welcome to our first look at the Advent in our ongoing Ship Series. We start off with the Radiance-class battleship - the ultimate tank of the Advent’s standard arsenal. The Radiance is bristling with weapons starting with its high pierce heavy beam cannons and plasma cannons, all the way to its more than 10 laser cannons. As if this weren’t enough, the Radiance integrates Psintegrats to power its psionic special ability that force enemies to focus fire on it. Rounding out this powerful ship is ... [read more]

Dev Journal
Sins of a Solar Empire II: Mastering the Cosmos with Tactical Brilliance Welcome back, fellow space strategists! Today, we’re diving deep into the tactical depths of Sins of a Solar Empire II, a game that brilliantly revitalizes the 4X genre. If you've ever fantasized about founding a galactic empire, exploiting resources, and building an unstoppable fleet, then prepare to have your dreams realized. This sequel to Sins Rebellion takes the combat simulation to exhilarating new heights... [read more]

Dev Journal
Sins II Dev Journal #24: Shaders - The Virtual Fabric of Reality
This month, Paul Kiesling (Set), lead 3D artist for Sins II, returned to share his latest shader explorations. His insights aim to inspire fans and modders during his research for future updates. The word shader gets thrown around a lot when talking about video games and for most people it's essentially technobabble, but what is a shader and how does it work? That's a great question and simply put, a shader is a small program that renders graphics data. It renders the visual elements of the gam... [read more]

Stardock Entertainment Announcements
Stardock Entertainment Assumes Post-Launch Production Leadership for Ara: History Untold
Expanded post-launch roadmap details new maps, upgraded mechanics and more , including first premium DLC content Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios. “With our decades of experience in delivering high quality strategy games,... [read more]